While the Nintendo 64 has never had a Metroid, two fans are working to show the world what a Metroid 64 could look like.
As I mentioned nintendo live, Luto Akino took to Twitter to share a Unity 3D project that aims to create what would have been a Metroid 64.
Instead of a first-person camera selection similar to Metroid Prime, this version features a third-person view and shows Samus running around a purple cave area, using her arm, even using a Morph Ball shape and bombs.
In the past working in # Metroid 64 I modified the small details, and put together a test material. There is an error in the direction of the beams when the Samus is flat on the wall that I need to fix # metroid # F2P # n64 #low poly # Nintendo 64 #zelda #lonliness # 3d unit # Unit #gamedef #3D modeling #3D pic.twitter.com/sWBYoTbove
– LutoAkino 26 April 2022
There are currently no enemies besides fixed blocks, but it does give a good glimpse into what Akeno’s vision and how Metroid on the N64 would play and look like. Akino is working on this project with a friend and hasn’t revealed any plans as to when it will be available to the public.
You can check back through Twitter Akino To see more updates on this Metroid 64 project.
Super Metroid was released for SNES in 1994 and it took eight years for fans to get a new entry. While Samus appeared in the original Super Smash Bros., it never had a proper entry on the N64.
The wait might be tough, but fans were treated to two new adventures — GBA’s Metroid Fusion and GameCube’s Metroid Prime — just days later in 2002.
Nintendo attempted to make Metroid happen on the N64, but revealed that it “could not come up with any concrete ideas or vehicle at the time.” Metroid co-founder Yoshio Sakamoto said he couldn’t imagine how the N64 controller could be used to control Samus.
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Adam Pankhurst is a news writer for IGN. You can follow him on Twitter Tweet embed and on Twitch.
“Avid travel ninja. Devoted pop culture fanatic. Freelance coffee enthusiast. Evil analyst.”
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